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Hi. I'm Josh Ols. Lead Graphics Developer for RUST LTD.


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« Lighting Volumes | Main | Linear sRGB Blending & Deferred Lighting (ver. 2) »

Update (6/30/2010)

Sorry for the lack of new posts folks. Truth be told, I have several potential articles in the pipeline, but I don't feel any of them are quite ready for primetime. As for project updates, I'm currently debating with myself whether or not I should drop Gloss from my g-buffer in favor of raw normals. That way, I can get a decent speed-up for lighting, SSAO, etc.


There's more on the way, so keep your ears to the ground. ;)

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