About Me

Hi. I'm Josh Ols. Lead Graphics Developer for RUST LTD.


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The Hold (Trailer)

The Hold logo


Hey everyone! I just wanted to let you know that I can finally start to tell you about the new game I've been working on with RUST ltd.

"The Hold" is a trippy first-person puzzle game that involves traveling around inside an M.C. Escher-esque space of stairways, platforms, and corridors. To reach the exit, you must flip the direction of gravity, and take advantage of structural features that have a different purpose in the new orientation. 

This game also provides me an opportunity to showcase the latest version of my RSRM technology. Using a custom set of shaders, I've enabled Unity3D to have physically-based shading on SM 3.0 hardware  that integrates with its built-in deferred & baked lighting systems. 

To see the trailer, please follow the link or click on the picture. Please feel free to offer feedback in the comments section.

Enjoy! ;)

Side Note:

For anyone who is interested, I'm also trying to get the word out for a few fun Kickstarter projects. The first is the Two Guys From Andromeda SpaceVenture, a brand new game by the Sierra Online veterans responsible for the classic Space Quest series. Then there's Project Fedora, the next entry in the classic Tex Murphy series. 

I hope you will pitch in either with money or by helping to spread the word. Thanks. ;)

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Reader Comments (2)

Your work is fantastic n00body, and has been a great guide for me to learn these techniques. Thank you so much for sharing!

If you want a job (new job?) and would like to move to SF I can probably hook you up ; ) It's expensive, but they all pay quite well.
July 8, 2012 | Unregistered CommenterChris Birke
Chris, thanks for the kind words and the generous offer. However, I am quite comfortable with my current employment, and keeping game development limited to my spare time. If it became about meeting deadlines and making concessions to management and marketing, I would probably grow to resent it. :p

Keep an eye on my blog. Hopefully I will be posting some new content dealing with mobile shading tricks in the not-too-distant future. ;)
July 8, 2012 | Registered Commentern00body

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