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« Unity Shader Gotcha #10 - Exclude PrePass | Main | Projects using Alloy »
Wednesday
Aug062014

Alloy 2.1 Released

Asset Store link

Version 2.1

=====================
Shaders
- Added support for Parallax & Parallax Occlusion Mapping modes in "\Core" and "\Transparent\Cutout" shaders.
- Added a TeamColor detail mode to the standard shaders.
- Added archviz-friendly UV1AO2 shader variants.
- Dissolve 
* Added variants to all the standard shaders so it is easier to apply the effect to common materials.
* Changed the Cutoff parameter to use [0,1], rather than [0,1.01].
- Skin 
* Moved to "Skin" folder.
* Generalized to support other shader features (Decal, Detail, Rim, etc)
* Added custom material editor support.
- Modified “Self-Illumin/Glow” and “Self-Illumin/Glow Cutout” to use the custom editor.
- Added support for Skyshop 1.07 and up.
* Box projection is now accessed through skyshop's sky manager UI.
* Added support for sky blending.
* PLEASE NOTE: Alloy will no longer work with older versions of Skyshop due to changes in how they do their calculations.
- Changed the custom editor parameter names and order to improve readability.
- Fixed an issue where the misnamed Decal material map parameter prevented it from showing up in our custom editor.
- Fixed an issue where we weren’t gamma-correcting the transition glow intensity in the Transition shaders.
- Restored support for low-quality vertex lighting mode.

PackedTextures (ie. "_AlloyPM" and "_AlloyDM")
- Added support for setting the Wrap Mode on packed textures.
* Still defaults to "Repeat".
- Added support for setting packed textures to "Automatic TrueColor" format.
* Best to keep it on "Automatic Compressed" unless compression artifacts are harming visuals.
- Added support for setting max size on packed textures.
* Capped to not exceed texture's dimensions.
- Fixed issue where user could accidentally set the packed textures to an invalid format.

NOTE: It is also possible to set the Aniso level, in case you didn't know.

Substance Designer
- SD4.1 shader fix so it no longer manually gamma-corrects the environment map. 

Bug Fixes
- Fixed an issue where our custom material inspector's tab and texture name text was hard to read in Light Skin mode.
- Minor cleanup in our RSRM Generator and Material Map Packer to make them more readable using Light Skin.

DEPRECATED
The following shaders and paths are to be removed after this release:
"Assets/Alloy/FX/Transparent/Cutout/*"
"Assets/Alloy/Core/Skin Bumped"

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