Hey everyone! I just wanted to let you know that I can finally start to tell you about the new game I've been working on with RUST ltd.
"The Hold" is a trippy first-person puzzle game that involves traveling around inside an M.C. Escher-esque space of stairways, platforms, and corridors. To reach the exit, you must flip the direction of gravity, and take advantage of structural features that have a different purpose in the new orientation.
This game also provides me an opportunity to showcase the latest version of my RSRM technology. Using a custom set of shaders, I've enabled Unity3D to have physically-based shading on SM 3.0 hardware that integrates with its built-in deferred & baked lighting systems.
To see the trailer, please follow the link or click on the picture. Please feel free to offer feedback in the comments section.
For anyone who is interested, I'm also trying to get the word out for a few fun Kickstarter projects. The first is the Two Guys From Andromeda SpaceVenture, a brand new game by the Sierra Online veterans responsible for the classic Space Quest series. Then there's Project Fedora, the next entry in the classic Tex Murphy series.
I hope you will pitch in either with money or by helping to spread the word. Thanks. ;)